8/30/2023 0 Comments Sweet home 3d plugins![]() ![]() The home can also be decorated in various ways such as adding carpets and rugs to give the home a luxurious appearance. In the software user has the option of selecting an array of furniture from a catalog of over one thousand products. Sweet Home 3D gives you the ability to add, edit, delete, change colors, choose paint finishes, carpet styles, kitchen cabinets and accessories. It also has several features to assist in the planning of architectural aspects of a home such as room size, number of rooms and location of particular spaces. It offers many options such as building space analysis, which helps to determine space planning, floor plans, stairs, garden, yard and parking areas. The program offers many features which allow users to build more realistic, as well as more unique houses and real estate than other similar programs. When all else fails, read the instructions.In Sweet Home 3D enables the user to build and preview the entire room, house and property, giving them a good idea of how everything looks like in their finished model. A computer program does what you tell it to do, not what you want it to do. Select some specific faces and mark as invisible. Select all faces and set the desire texture Open in Modify furniture -> Modify materials With this selected faces modify faces angle with the slider. Click elsewhere to deselect all, select a face, then Ctrl+Click to select desired faces. Start from a selected room as roof projection (generated by Auto Dimensioning plugin or manually drawn) Some screenshots and explanations (for new comings): ![]() Add Chinese translation (thanks to YGYL but incomplete at that moment, need updated).Īs You could see I have nothing to do with this version. Add a Help button with some useful information (I've stole some codes from Daniele). ![]() Individual face angle set (thanks to Daniele),ģ. Individual face selection with mouse (thanks to Emmanuel & Daniele),Ģ. In fact that's all my effort.Īnyway, it was a heavy time consuming and a lot of try and fail, than start from the beginning.ġ. Then I make it public like it is my work. That's mean I make a wish and he make it real. In the last several months I've made some kind of team with Daniels118. This approach can be extended by simply extendending the slope vector, if once the user interaction is capable to cover arbitrary face slope setting so that eventually the slope vector length equals the edges/faces count. This can already cover for the most practical 4 edged roofs including sort of gable roofs if one slope is set to 90° (or close to 90°, I noted in the algo descriptions some possible concerns about singularities at this point). By this, you have already a solution for an arbitrary number of edges altering the slope every other edge. Adopt the code to pass both values as array/vector and in getRoofFaces just loop over this vector restarting at end ("wrap-around"). You may offer the user, for the beginning, two slope sliders. I had a look into the code (currently, i am reluctant to setup a development environment to try myself *shame*), it seems the key entry point into the algo is the function getRoofFaces(.) with value "weigth" so instead of the scalar value for slope, one would need to pass through an array/vector to use in the edges loop there as weight. I cannot help with this, but maybe for the first go, another approach is feasible as well: ![]() selecting the faces and directly setting the slope for the face. I noted, you wonder about user interaction for this, i.e. Regarding the roof plugin, the possibility to set multiple slopes would be nice indeed. This topic has been viewed 149453 times and has 178 Thread Status: Active Total posts in this thread: 179 Sweet Home 3D Forum Category: Help Forum: Developers Thread: Generate roof plugin ![]()
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